Start With Real Player Problems
We begin each project by identifying what frustrates mobile gamers. Your first assignment isn't coding - it's understanding why people delete games after five minutes.
You'll spend time analyzing successful games, interviewing players, and discovering the psychology behind engagement. This foundation shapes every design decision you make.
By week three, you're prototyping solutions to real problems. No abstract exercises or pointless tutorials. Every line of code serves a purpose players will actually appreciate.